Archive for November 2010

Work on the Ileor Client Library Started

I thought I would post a lit­tle update as I have started work on the client library for Ileor. The idea is to have a sep­a­rate library with a clean inter­face that can be used by a graph­i­cal client to ren­der the game. The client library han­dles all the net­work­ing and sim­ple pro­vides a view […]

Server Rewrite!

Now that the ini­tial pro­to­type for the server is up and run­ning, I have decided to rewrite it in a more for­mal way. The pro­to­type was writ­ten in a very crude C-style C++ code. To be hon­est, I pre­fer the C style of cod­ing and would use C to write the server code. The problem […]

Ileor — More Details

I thought I would write about what exactly our vision for Ileor is at the moment. We are just a pair of geeks work­ing on this on our spare time so we are ini­tially going to be aim­ing rel­a­tively low for it. Here are some of the fea­tures we cur­rently have in mind: Tile based maps […]

Hello!

Hello and wel­come to the devel­op­ment site for the Ileor MMORPG. The Ileor MMORPG is an effort by two (at the time of writ­ing this) col­lege stu­dents to learn about the devel­op­ment of mas­sively mul­ti­player online games by cre­at­ing a small indie MMORPG. Keep a look­out for devel­op­ment updates!